Tor Olav Kristensen wrote:
>
> Alf Peake wrote:
> > Any ideas where the problem is please?
> >
>
> I have no idea of what causes this error, but I
> have included a file below that produces similar
> errors in my POV-Ray v3.1g for Windows 98.
>
> The spheres are "shining" through the cylinder
> when there are many of them in a "sweep" behind it.
I just discovered that the problem seems to
disappear (in both mine and your scene) if one uses
merge {
instead of
union {
in the difference statement, then the problem
disappears.
And I if you are planning on making this into a
object of glass, then merge is what you'll need
to use anyway.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|