Artemia Salina wrote:
> I wonder if placing red two disks where the shadows fall on the blossom(?)
> and bringing up their ambient values could compensate for the dark shadows?
>
> It'd be "cheating" but it might render faster than area lights.
It's a bit difficult for me to do that because the surface that the shadows fall on
are not flat.
That surface is actually a mix of a lot of "CSG-ed" shapes (involving planes,
cylinders and spheres) placed by a macro I made.
But thank you for commenting.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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