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Chris Huff wrote:
> Try something like this(untested!):
> #macro DoubleHelix(Num, Twists, Height, Radius, MinorRadius, Offset)
> union {
> #local J=0;
> #while(J<Num)
> sphere {< Radius, Height*J/(Num-1), 0>, MinorRadius
> rotate y*360*Twists*J/(Num-1)
> }
> sphere {< Radius, Height*J/(Num-1), 0>, MinorRadius
> rotate y*360*Twists*J/(Num-1) + y*Offset
> }
> #local J=J+1;
> #end
> }
> #end
I would use a low-throshold blob; less damanding on resources and faster to
render.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/
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