POV-Ray : Newsgroups : povray.newusers : some special kind of glass (sorry, I don't know the english word for it...ground glass?); : Re: some special kind of glass (sorry, I don't know the english word for it...ground glass?); Server Time
5 Nov 2024 07:19:15 EST (-0500)
  Re: some special kind of glass (sorry, I don't know the english word for it...ground glass?);  
From: Bob Hughes
Date: 26 Apr 2000 11:46:18
Message: <39070f4a@news.povray.org>
Something like this perhaps might do okay.

box {-1,1 scale <4,3,.1>
 texture {
  pigment { rgbft <1.5,1.5,1.5,.25,.125>}
   normal {granite .15 scale .005}
    finish {ambient .05 diffuse .5 specular .8 roughness .01 reflection .15}
  scale 2 // scale texture to suit object/scene size
 }
  interior {ior 1.5 caustics 1}
}

sphere {<0,0,1.5>,1 pigment {color red 1}}

light_source { <-.5,1.25,-1.5> color rgb <1,.95,.9>
}
camera {
  location  <1,.75,-2>
  angle 65
  look_at   <0, 0, 0>
}


Bob

"Wolfgang Illmeyer" <wol### [at] gmxnet> wrote in message
news:3906dbe7@news.povray.org...
| erm... and what does this mean? Could you show me some scene-code?
|
| Ron Parker <ron### [at] povrayorg> schrieb in im Newsbeitrag:
| slr### [at] linuxparkerrfwicom...
| > On Tue, 25 Apr 2000 21:30:49 +0200, Wolfgang Illmeyer wrote:
| > >
| > >I'd like to produce some kind of street lamp, but it has some special
| kind
| > >of glass (somebody said 'ground glass', but I'm still not sure, if it's
| the
| > >right name), I can't produce...
| >
| > 'round here, we call that frosted glass.  It's not that easy to get right
| > in POV, but you can fake it with either media (tricky, and prone to
| failure)
| > or a very small normal pattern with heavy nonadaptive antialiasing.  Your
| > render times will go through the roof, though.
| >
| > --
| > Ron Parker   http://www2.fwi.com/~parkerr/traces.html
| > These are my opinions.  I do NOT speak for the POV-Team.
| >
|


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