POV-Ray : Newsgroups : povray.general : modeller vs. hand coding... : Re: modeller vs. hand coding... Server Time
10 Aug 2024 05:16:09 EDT (-0400)
  Re: modeller vs. hand coding...  
From: ryan constantine
Date: 26 Apr 2000 01:06:47
Message: <390679E7.77B13056@yahoo.com>
I agree with your method.  There is no way I could've gotten this far in
my x-wing model (see images ng) without moray, and yet when it comes
time to create an actual scene with it, there are things I will need
MegaPOV for.  If you master your tools, you can't have too many.

Charles Fusner wrote:
> 
> Mike Weber wrote:
> >
> > A few weeks ago there was discussion as to what method was better to
> > construct a POV scene: using a modeller such as Moray or doing it by
> > straight POV text.
> 
> I contend it isn't necessary to choose one or the other. You get
> the best of both worlds by using both together. I regard the text
> editor as a form of specialty editor, as Leveller is to
> heightfields, or Poser is to human and animal forms, or Rhino
> and/or sPatch is to freeforms, so the text editor is to anything
> that either can't be done in modeller, or at least can't be done
> as easily. The hand code I then filter back into the modelled
> scene as either an INC file or an UDO (in the case of Moray).
> Having a general knowledge of a good variety of modellers *and*
> text editing of scenes simply gives you a fuller toolbox
> to work from, IMHO.


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