|
|
Charles Fusner wrote:
> I contend it isn't necessary to choose one or the other. You get
> the best of both worlds by using both together. I regard the text
> editor as a form of specialty editor, as Leveller is to
> heightfields, or Poser is to human and animal forms, or Rhino
> and/or sPatch is to freeforms, so the text editor is to anything
> that either can't be done in modeller, or at least can't be done
> as easily. The hand code I then filter back into the modelled
> scene as either an INC file or an UDO (in the case of Moray).
> Having a general knowledge of a good variety of modellers *and*
> text editing of scenes simply gives you a fuller toolbox
> to work from, IMHO.
Though I count myself as a hand coder kind of guy there are admittedly
certain things I do use a utility for. An example would be the creation
of points for a lathe object. However when it comes time for actually
scene development I much prefer the text based interface over the
GUI method.[
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|