POV-Ray : Newsgroups : povray.general : modeller vs. hand coding... : Re: modeller vs. hand coding... Server Time
10 Aug 2024 05:15:28 EDT (-0400)
  Re: modeller vs. hand coding...  
From: Ken
Date: 25 Apr 2000 18:32:50
Message: <39061CAB.F07D27A3@pacbell.net>
Charles Fusner wrote:

> I contend it isn't necessary to choose one or the other. You get
> the best of both worlds by using both together. I regard the text
> editor as a form of specialty editor, as Leveller is to
> heightfields, or Poser is to human and animal forms, or Rhino
> and/or sPatch is to freeforms, so the text editor is to anything
> that either can't be done in modeller, or at least can't be done
> as easily. The hand code I then filter back into the modelled
> scene as either an INC file or an UDO (in the case of Moray).
> Having a general knowledge of a good variety of modellers *and*
> text editing of scenes simply gives you a fuller toolbox
> to work from, IMHO.

Though I count myself as a hand coder kind of guy there are admittedly
certain things I do use a utility for. An example would be the creation
of points for a lathe object. However when it comes time for actually
scene development I much prefer the text based interface over the
GUI method.[

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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