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Hi,
It might be better to give an example of what I want to do :
I want to visualize interference in 3d space by altering the
color/refraction of an object in space. Another nice pattern would be the
simulation of smoke and things like that. So I do not need the position of
the object(center) but just the position the raytracer is at. I do not know
if this will look good but I would like to see it...
There must be some sort of interface for things like this in pov-ray since
the bozo pattern does a simlar thing. I can't believe that theses patterns
are just built in...
Thanks anyway,
Hendrik Iben
Xplo Eristotle wrote:
> AFAIK, all patterns in POV-Ray are inherently 3D anyway. If you define
> an object's location BEFORE assigning it a texture, the texture it gets
> is determined by the value of the pattern in the part of space where the
> object resides (once you define a texture for an object, it "sticks" to
> that object even if you transform it). Note that if you do it this way,
> the texture of the object will vary over the surface of the object,
> since it exists within that variable 3D pattern space.
>
> If you want the object to have one uniform texture over the entire
> surface that varies by the location of the object, your best bet would
> probably be to write some kind of mathematical function and use it to
> alter a "base" texture somehow.. am I making any sense here?
>
> --
> Xplo Eristotle
> http://start.at/xplosion/
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