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Steve Tucker wrote:
>
> Any ideas on how to extract all the visible portions of a rendering that are
> within a range of distances from the camera?
>
> Steve
What do you want to do with it? Speed up parsing and rendering time? If
so, keep in mind that things that are behind the camera can take
influence on the image (shadows, reflections,...)
If that's not what you intended, please explain me. Maybe I'm on the
wrong track.
Karl
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