POV-Ray : Newsgroups : povray.general : spheres & cylinders = bsplines? : Re: spheres & cylinders = bsplines? Server Time
9 Aug 2024 23:25:51 EDT (-0400)
  Re: spheres & cylinders = bsplines?  
From: Warp
Date: 22 Apr 2000 16:56:40
Message: <39021208@news.povray.org>
Margus Ramst <mar### [at] peakeduee> wrote:
: I don't think so. You could only do a linear spline in this way, but not a
: bspline.

  But if the segments are short enough, it's a good approximation.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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