POV-Ray : Newsgroups : povray.general : spheres & cylinders = bsplines? : Re: spheres & cylinders = bsplines? Server Time
9 Aug 2024 23:22:30 EDT (-0400)
  Re: spheres & cylinders = bsplines?  
From: Mike Weber
Date: 22 Apr 2000 16:39:50
Message: <39020e16@news.povray.org>
I didn't know there was difference between a bspline and a spline.  I'm
developing this for my dll plug-in for moray - so using Megapov isn't an
option.


Margus Ramst <mar### [at] peakeduee> wrote in message
news:3901FC0C.33DC51D8@peak.edu.ee...
> Mike Weber wrote:
> >
> > Someone once posted here that you could make a bspline tube using
spheres &
> > cylinders.
> >
>
> I don't think so. You could only do a linear spline in this way, but not a
> bspline. A bspline could be approximated with sections of torii, but it's
a lot
> of work. I suggest you use the sphere_sweep object included in Megapov,
IIRC it
> has a bspline type.
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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