POV-Ray : Newsgroups : povray.general : spheres & cylinders = bsplines? : spheres & cylinders = bsplines? Server Time
9 Aug 2024 23:24:07 EDT (-0400)
  spheres & cylinders = bsplines?  
From: Mike Weber
Date: 22 Apr 2000 11:38:38
Message: <3901c77e@news.povray.org>
Someone once posted here that you could make a bspline tube using spheres &
cylinders.

Is this how it should be done:

cylinder {vectorA, vectorB, radius} sphere {vectorB, radius}
cylinder {vectorB, vectorC, radius} sphere {vectorC, radius}
cylinder {vectorC, vectorD, radius} sphere {vectorD, radius}

where the radius is constant throughout, and the sphere sits at each 'joint'
?

I tried it this way and it seems the radius of the sphere was slightly too
big.

Mike
--
mwe### [at] sciticom
www.geocities.com/mikepweber
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