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Someone once posted here that you could make a bspline tube using spheres &
cylinders.
Is this how it should be done:
cylinder {vectorA, vectorB, radius} sphere {vectorB, radius}
cylinder {vectorB, vectorC, radius} sphere {vectorC, radius}
cylinder {vectorC, vectorD, radius} sphere {vectorD, radius}
where the radius is constant throughout, and the sphere sits at each 'joint'
?
I tried it this way and it seems the radius of the sphere was slightly too
big.
Mike
--
mwe### [at] sciti com
www.geocities.com/mikepweber
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