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You'd almost need to go with a loose 'media' (MegaPov has 3 types altogether) because
you'd need to see portions
rotating through the 3D structure. Oh, but does it have to be animatable, media could
turn out to be slow rendering
(did I even have to say that?).
Bob
"Wil Hale" <whh### [at] nvlarmymil> wrote in message news:38fc5b5d$3@news.povray.org...
| Anyone have a suggestion for creating a realistic dust devil (those small
| tornados that blow around trash and leaves in alleyways)?
|
| I made a very good shape in sPatch but textureing it too look like it has
| spinning particals in it has proven to be less than successful. Here is
| what I tried to use.
|
| object{devil
| hollow on
| scale 1.02
| texture {
| pigment { rgbf <0.98, 1.0, 0.99, 0.75> }
| finish {
| ambient 0.1
| diffuse 0.01
| reflection .001
| ior 3
| specular .001
| roughness 9
| }
| }normal {waves 0.5 scale 0.01 translate y*-50}}
|
| If you replace devil with a warped cone you can get an idea of the effect I
| got.
|
| Any help prior to the 29th (wonder why?) would be appreacieated?
|
| Thanks,
| Wil Hale
| wil### [at] cal-businesscom
| www.cal-business.com/wil
|
|
|
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