|
|
Now now guys, I'm sure Ryan was just expressing his opinion as was I too. I
never could think of a POV logo so I didn't even try. I was really not saying
they were bad choices, I must emphasize that. But the really good ones were
just simply not fitting my idea of a POV logo/icon.
I still like #6 best because of the implied text and 3D but some others would
probably do for that as well. Okay so everyone using POV-Ray was invited to
vote, good judges or not :-)
Bob
"Fabien Mosen" <fab### [at] skynetbe> wrote in message
news:38FBF42D.715AA693@skynet.be...
| ryan constantine wrote:
| >
| > i think they all suck. i agree with bob's comment that these logos
| > don't show what pov can do. i think a logo should. were any of them
| > even done with pov? they could've been done in paint shop pro so far as
| > i can tell.
|
| The purpose of a logo is *not* to demonstrate the software's abilities.
| There are demos scenes for that.
| IMO, a logo must *express* what the software *is*, not what it
| produces. In our case, I think the logo must meet 2 requirements :
| - express the nature of Pov (a raytracing engine)
| - specifically referring to Pov (but how ?), so the logo is'nt
| suitable to ANY raytracer.
|
| Meeting these criterias (plus others) is far from easy, but some
| logos does. Aside, showing what pov can do within a 64*64 canvas
| must be close from impossible.
|
| And, as others said :
| I didn't see your entry...
|
| Fabien.
Post a reply to this message
|
|