Here's an example of how I do it:
#version unofficial megapov 0.4; // only for reset_children
global_settings { hf_gray_16 }
camera {up y right x location y*10 look_at 0}
plane
{
y,0
pigment
{
cylindrical scale 3.25 turbulence 1
pigment_map
{
[0 rgb 0]
[.1 granite color_map {[0 rgb .03][1 rgb .06]} scale .1]
[.2 granite color_map {[0 rgb .03][1 rgb .10]} scale .1]
[.3 rgb .1]
[1 granite scale 3]
}
warp {reset_children}
}
finish {ambient 1.5 diffuse 0} // should actually be
// 1, but I used 1.5
// to raise everything
// a bit more
}
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