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Get MegaPov 0.4 at http://nathan.kopp.com/download.htm , if you haven't already,
and use 'image_pattern' and I think you might be able to do what you're asking
about. From the MegaPov HTML document is an example of it's use:
texture {
image_pattern { tga "image.tga" use_alpha }
texture_map {
[0 mytex ]
[1 pigment{transmit 1} ]
}
}
Bob
"anonymous" <dum### [at] gatenet> wrote in message
news:38E58E07.46364CA6@gate.net...
| I would like to able to assign different finishes to different areas of
| a texture using a map image; call it a 'finish_map'. Having often seen
| 3d artists use specular or shininess maps with other programs,
| I expected I would be able to in pov as well, perhaps by clever use of
| material_map to map entire textures onto the object, with different
| finishes for each. This doesn't produce the desired result: material_map
| is designed to use indexed color images, with one texture assigned to
| each color in the index. What I really want is to be able to use a black
| and white image, with lighter pixels indicating that more shininess
| should be applied there. What can I do?
|
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