POV-Ray : Newsgroups : povray.general : Modeling complicated objects in POV-Ray : Re: Modeling complicated objects in POV-Ray Server Time
10 Aug 2024 07:22:18 EDT (-0400)
  Re: Modeling complicated objects in POV-Ray  
From: cadman
Date: 29 Mar 2000 18:23:07
Message: <38e2905b@news.povray.org>
This sounds like fun.  Can I help turn your code into POV macros?  Or see
your source code?  I like to program, and would be glad to help!

Bjorn Jonsson <bjj### [at] zzzmmediais> wrote in message
news:MPG.134b43f951bc66ac989682@news.povray.org...
> In article <POzfOBclcGzgXuL4XVuaeAuoKOY6@4ax.com>, pet### [at] usanet
> says...
>
> <snip>
>
> > If you could turn those (really useful!) utilities into povray macros,
> > I am sure many people will be thankful for making their lives a tad
> > easier. About your question, I would usually use a macro for such
> > tasks because it spares some trouble with switching consoles, copying
> > & pasting etc.
>
> This could be very interesting to do at some time. One of my problems
> though is that modelling in POV has turned out to be so fun that I've
> found it a little difficult to give myself time to finish reading the
> manual ;-). Despite this I knew a little about macros but since I had
> lots of code related to 2D/3D geometry lying around on my machine it was
> straightforward to 'tweak' it for this use.
>
> I have also wondered that having lots of macros as opposed to numercial
> 'constants' and coordinates might mess up the POV file since what I'm
> doing is not 'dynamic' - the objects don't change shape, not even in an
> animation. But I'm probably still a POV-beginner and don't have a good
> 'feel' for how to do some things although it's improving - I have already
> partially rewritten the oldest (a few weeks) parts of my Cassini
> spacecraft POV file.
>
> An example of what I have used my utilities for is creating a prism-like
> (as seen from a distance) object which has round corners when seen close-
> up. I didn't achieve results I was satisfied with by using quadratic or
> cubic spline prisms (which is what I tried at first).
>
> Bjorn Jonsson
> bjj### [at] zzzmmediais - http://www.mmedia.is/~bjj
> Remove yyy and zzz to reply


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