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Not using isosurface - just a heightfield and a plane.
I'm using 3.1g (I think).
--
Mike
wk: mik### [at] pyxis com www.pyxis.com
hm: mwe### [at] sciti com www.geocities.com/mikepweber
"Bob Hughes" <omn### [at] hotmail com?subject=PoV-News:> wrote in message
news:38e15963@news.povray.org...
> Most curious. It's as though the camera is seeing a shadow below a height
> field, casting one on a lower plane. But you say it's okay for any still
image
> rendering?
> Maybe I went to get this the first time you posted and left it alone while
it
> downloaded and inadvertently missed it later since my AOL connection
always
> wants me offline.
> I've seen this sort of thing in isosurface terrain before, is that what's
used
> here? And which POV version is being used too?
>
> Bob
>
> "Mike Weber" <mik### [at] pyxis com> wrote in message
> news:38e10dfd$1@news.povray.org...
> | I posted a link to animation I did:
> | www.geocities.com/mikepweber/graphics/canyonrun2.avi
> | about a week or so ago. I didn't get any comments.
> | So, I post again (maybe the first time it didn't go through), comments
are
> | welcome.
> |
> | --
> | Mike
> |
> | wk: mik### [at] pyxis com www.pyxis.com
> | hm: mwe### [at] sciti com www.geocities.com/mikepweber
> |
> |
> |
> |
>
>
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