POV-Ray : Newsgroups : povray.unofficial.patches : Mega 0.4 Transparency Bug??? : Re: Mega 0.4 Transparency Bug??? Server Time
2 Nov 2024 03:13:44 EDT (-0400)
  Re: Mega 0.4 Transparency Bug???  
From: Bob Hughes
Date: 28 Mar 2000 21:19:06
Message: <38e1681a@news.povray.org>
In order to keep the cylindrical light source try dropping to 'tightness 5'
instead.  Why is the 'radius' larger than the 'falloff', mistake?

Bob

"Nathan Kopp" <Nat### [at] Koppcom> wrote in message
news:38e11ec8@news.povray.org...
|
| Vali <val### [at] gmxat> wrote...
| > I used transparency in one of my scenes and renderd it in Povray and
| > MegaPov. When I looked at the result I saw a only a white box in the
| Megapov
| > rendering. I shortend my scene up and here it is:
|
| This appears to be a problem with the cylinder light source in MegaPov.  The
| cylinder for some reason is very overpowering, so that even when you have
| 0.001 effective diffuse, you will still get a lot of diffused light.  If you
| comment out "cylinder" from the light source, then you will get what you
| expect.
|
| -Nathan
|
|


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