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In order to keep the cylindrical light source try dropping to 'tightness 5'
instead. Why is the 'radius' larger than the 'falloff', mistake?
Bob
"Nathan Kopp" <Nat### [at] Koppcom> wrote in message
news:38e11ec8@news.povray.org...
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| Vali <val### [at] gmxat> wrote...
| > I used transparency in one of my scenes and renderd it in Povray and
| > MegaPov. When I looked at the result I saw a only a white box in the
| Megapov
| > rendering. I shortend my scene up and here it is:
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| This appears to be a problem with the cylinder light source in MegaPov. The
| cylinder for some reason is very overpowering, so that even when you have
| 0.001 effective diffuse, you will still get a lot of diffused light. If you
| comment out "cylinder" from the light source, then you will get what you
| expect.
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| -Nathan
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