POV-Ray : Newsgroups : povray.general : Modeling complicated objects in POV-Ray : Re: Modeling complicated objects in POV-Ray Server Time
10 Aug 2024 01:18:17 EDT (-0400)
  Re: Modeling complicated objects in POV-Ray  
From: Bill DeWitt
Date: 27 Mar 2000 19:02:08
Message: <38dff680@news.povray.org>
"Bjorn Jonsson" <bjj### [at] zzzmmediais> wrote :
>
> (1) Given two circles, find the four lines that are tangential two both
> circles and the points where they 'touch' the circles.
>
> (2) Given two lines through three points (you can think of this as two
> out of three sides on a triangle), determine the center and radius of a
> circle which 'touches' one of the lines at a point with a known distance
> from the point common to the two lines.
>

    When I need to do things like this I open AutoCad and work it out then
use the numbers generated to type it into PovRay. There have been a few
times when I needed to work out the formula, but that usually takes me weeks
of head-banging effort so I am very willing to cheat.


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