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Given this code (actual sample); why does not MinEllipsoide2 produce exactly
the same results? What are the precedence of the textures here? Logically,
the whole intersection should get the reflective finish, but instead it gets
the default. What am I missing?
TIA
Simen.
#declare MinEllipsoide =
difference {
sphere {
<0, 0, 0>, 1
pigment {
color red 1.0 green 0.3 blue 0.3
}
finish {
specular 0.7
roughness 0.005
reflection 0.5
}
scale <1.3, 1.0, 0.3>
}
sphere { <0, 0, 0>, 0.5
pigment {
color red 1.0 green 1.0 blue 0.0
}
finish {
specular 0.7
roughness 0.005
reflection 0.5
}
}
rotate <40, 30, 0>
translate <-4, 0, 0>
}
#declare MinEllipsoide2 =
difference {
sphere {
<0, 0, 0>, 1
pigment {
color red 1.0 green 0.3 blue 0.3
}
scale <1.3, 1.0, 0.3>
}
sphere { <0, 0, 0>, 0.5
pigment {
color red 1.0 green 1.0 blue 0.0
}
}
finish {
specular 0.7
roughness 0.005
reflection 0.5
}
rotate <40, 30, 0>
translate <-4, 0, 0>
}
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