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This is the scene I'm trying to render. Can someone tell me how should
I modify so that the reflected light would be visible in the media?
#version Unofficial MegaPov 0.4;
#include "colors.inc"
#include "textures.inc"
#declare UsePhotons=yes;
global_settings
{
max_trace_level 6
#if(UsePhotons)
photons
{ count 20000
autostop 0
media 100
}
#end
}
media
{ intervals 10
scattering { 1, rgb .5 extinction .01 }
method 3
}
sphere
{ 0,70 inverse
pigment
{ bozo color_map { [0 rgb 0][1 rgb <1,.5,0>] }
scale <5,10,5>
}
}
camera { location -z*20 look_at 0 angle 35 }
light_source
{ <50,2,0> 1
spotlight point_at y*2 radius .5 falloff .6
}
light_source
{ <100,100,-100>*.3 .8 media_interaction off
#if(UsePhotons)
// photons { reflection off refraction off }
#end
}
#declare MirrorBox=
union
{ difference
{ box { <-.5,-1.8,-1.8><.1,1.8,1.8> }
box { <-.1,-1.5,-1.5><.11,1.5,1.5> }
pigment { DMFWood4 }
}
box
{ <-.1,-1.5,-1.5><0,1.5,1.5>
pigment { rgb 0 }
finish { reflection 1 diffuse 0 ambient 0 }
#if(UsePhotons)
photons
{ target
refraction off
reflection on
ignore_photons
}
#end
}
}
object
{ MirrorBox
rotate z*-45
translate <-3,2,0>
}
object
{ MirrorBox
rotate z*45
translate <-3,-2,0>
}
box
{ <-.5,-1.5,-1.5><0,1.5,1.5>
pigment { Cherry_Wood scale .5 }
rotate z*180
translate <4,-2,0>
}
sphere
{ 0,1.3 scale <.3,1,1>
pigment { rgbf <.7,.9,1,.9> }
finish { specular .5 reflection .1 }
interior { ior 1.5 }
translate <2,-2,0>
#if(UsePhotons)
photons
{ target
refraction on
reflection on
}
#end
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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