I have a somewhat complex mesh object (an Elefont mesh to create text.) If
I use another object (say a sphere) to create a difference between the two
objects then the mesh "shows its insides" and appears hollow. Is there
some method that can be done with a mesh object to make it solid? I tried
using a difference with a box and then inversing it (hoping that somehow it
would fill the mesh) but that doen't work. I have been using Elefont to
create font meshes and I really need someway to solidify them. If I use
standard TTF text object in Povray that object IS solid but it does not have
any way to bevel the edges. Help!
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