>The raindrops use the same isosurface function for the bomb head, but
>also slightly modified so that they'll cover the cylindrical section
>from 0 to y as well as the tip of the bomb which extends from y to y*2.
>(The bomb extends from 0 to y*2, radius 0.5.) Noise is included in the
>radius portion of the formula; the bumps that stick out past the bomb
>itself are supposed to look like raindrops.
Have a look at the megapov docs section 5.2.5.
<quote>
5.2.5. CSG-operation
[default MAX_TRACE = 1 ]
This is either an integer or the keyword all_intersections and it specifies
the object in a CSG, 1 is usually sufficient.
</quote>
Might help
Gail
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