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Hiya, POV People...
Can anyone suggest methods of organising a network to batch-up rendering
large numbers of files.
I've got the following setup...
o) An NT 4.0 SP4 network environment
o) A webserver (actually a WebL server) which maintains a list of the
directories and source files to be rendered.
o) Client machines running a WebL script which connects to the server
and grabs a handful of files, and copies the output to a network drive.
o) MegaPov as the renderer
Most of the batches I run last 3-4 days (e.g. about 4000-5000 frames). Of
course, if there are any source file errors, or date errors, etc. the whole
thing can go pear-shaped.
Would anyone like to suggest methods of maintaining quality control in the
batch script, including such operations as:
o) "Linting" all source files
o) checking referenced textures and meshes exist
o) performing a "proofing" run with random samples from each machine
o) generating reports on such
Specifically, does anyone know of a "povray checker" which returns useful
information. If not, how useful would anyone else find such a tool?
Cheers
Nick Drew
hyp### [at] btinternet com
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