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I've posted a simple test of CSG slices and it's individually textured parts at
the povray.text.scene-files group so that others may check this sort of thing
out for themselves.
It's a typical problem that's been heard many times before I'm sure.
What POV-Ray needs is a hierarchy of CSG texturing with which previous textures
can be kept even after another object is once again put into CSG with the first
CSG object without loss of the original texturing. Something akin to
reset_children in MegaPov (well, vaguely like it anyway).
Best I could come up with in POV-Ray 3.1g was to use the CSG object on itself
in a way that makes the first textures stay simply because the thing is CSG'd
with itself instead of another differently (or altogether non-textured) object.
Bob
"Lance Storm" <lcs### [at] psychology adelaide edu au> wrote in message
news:38D3336A.678C8856@psychology.adelaide.edu.au...
| Dear Gurus,
| I am preparing a mathematical phantom of the human anatomy and my boss
| wants to see transects, with the slices depicting the organs in the same
| colours selected in the complete image.
| How to do this ?
| So far, I have written an instruction to intersect a plane of specified
| thickness with the complete image and then rotate translate etc. to then
| view it. However, the command to include the original colours remains
| elusive.
| Please reply and I'm sure a thousand blessings will bestow on thee.
|
| Many thanks and hope to hear soon.
|
| john storm
| JOH### [at] hotmail com
|
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