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Unfortunately the only way I know of at the moment is to intersect each
individually textured part with the same plane (or thin box) for each within
there respective statements, meaning all having an identical slicing object with
the same placement and orientation as all others and yet done in the base
object(s) where each texture is applied.
This way the texturing goes with the slicing object according to each part of
the CSG. Not as simple as applying the slicing object to the whole CSG but it's
the only thing I can think of.
Bob
"Lance Storm" <lcs### [at] psychology adelaide edu au> wrote in message
news:38D3336A.678C8856@psychology.adelaide.edu.au...
| Dear Gurus,
| I am preparing a mathematical phantom of the human anatomy and my boss
| wants to see transects, with the slices depicting the organs in the same
| colours selected in the complete image.
| How to do this ?
| So far, I have written an instruction to intersect a plane of specified
| thickness with the complete image and then rotate translate etc. to then
| view it. However, the command to include the original colours remains
| elusive.
| Please reply and I'm sure a thousand blessings will bestow on thee.
|
| Many thanks and hope to hear soon.
|
| john storm
| JOH### [at] hotmail com
|
|
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