finish
reflection_blur 0.5 blur_samples 5
blinn 0.5 facets 0.5 // amount and size, larger facets is larger highlight
}
I'm not sure about the solid mesh but both 'mesh' and 'mesh2' are supposed to be
capable of CSG if the mesh is closed. Other than that there's 'inside_vector'
which you can set the ray tracing direction to test for the inside and out. You
use a vector after the keyword to specify which is to be checked. But I don't
know anything about it, someone else will have to answer.
Bob
"Noah A" <vip### [at] powersurfrcom> wrote in message
news:38D32DDD.9F502E9C@powersurfr.com...
| how do i do the fallowing in megapov
|
| blurr a reflection
| turn a solid mesh on so i can use refraction
| use blinn shading
|
|
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