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Ken <tyl### [at] pacbell net> wrote:
: So what's wrong with windows platform specific suggestions where the
: codemax editor is concerned ? I mean like the Mac version has built
: in Quicktime support for compiling animation the other platforms
: don't have and you don't hear me bitching about that do you ? Well
: not much anyway :)
If I understood correctly, he suggested that it would be possible to
specify a "dll-name" in the pov-script. This makes no sense since the
povray script is not platform-dependant.
It was also unclear how the struct for syntax highlighting would work and
where would it be located.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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