POV-Ray : Newsgroups : povray.general : The C++ rewrite of POV - POV version 4.0 suggestions : Re: The C++ rewrite of POV - POV version 4.0 suggestions Server Time
10 Aug 2024 03:16:10 EDT (-0400)
  Re: The C++ rewrite of POV - POV version 4.0 suggestions  
From: Nieminen Juha
Date: 16 Mar 2000 04:53:15
Message: <38d0af0b@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: So what's wrong with windows platform specific suggestions where the
: codemax editor is concerned ? I mean like the Mac version has built
: in Quicktime support for compiling animation the other platforms
: don't have and you don't hear me bitching about that do you ? Well
: not much anyway :)

  If I understood correctly, he suggested that it would be possible to
specify a "dll-name" in the pov-script. This makes no sense since the
povray script is not platform-dependant.
  It was also unclear how the struct for syntax highlighting would work and
where would it be located.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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