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Looking thru the VFAQ, it is actually mentioned that this is a good
technique to do this; that is using a clipped torus (see replies). It seems
I'm not the only one who has seen that oldie anim!
Simen.
>I recall seeing a cg-animation on a tv show a couple of years ago; when 3d
>computer animation was still a new and hot topic. It was a cylinder bending
>over, finally touching the ground. I have used some time trying to recreate
>that magic (!) moment, using triangle meshes, blobs, unions of cylinders
>et.c., but none came as close as this. It contains some simple yet clever
>(in my opinion) maths to create and animate the object, which is rather
>simple.
>
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