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On 10 Mar 2000 18:23:05 -0500, ingo wrote:
>Is it like rendering plane{y 0 Texture}, and use the resulting image as an
>image map?
Yes, that's exactly it, though I see you already figured that out for yourself.
In fact, I asked MCB to add the planar warp precisely because I wanted to have
a way to texture height fields made from patterns.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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