Anyways, what I meant was that there would be a way to transform the object
(without transforming the textures) without touching the object code.
The object may be a 1Meg file with 1000 textures in it.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/