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Ken <tyl### [at] pacbellnet> wrote:
: #declare MyObject =
: union {
: object { Ob1 texture{ stuff translate x*20}}
: object { Ob2 texture{ stuff translate x*20}}
: object { Ob3 texture{ stuff translate x*20}}
: object { Ob4 texture{ stuff translate x*20}}
: }
: object { MyObject translate x*-20}
: Any questions ?
Now I want to scale and rotate it as well...
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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