POV-Ray : Newsgroups : povray.general : Question about bicubic patches : Re: Question about bicubic patches Server Time
10 Aug 2024 03:19:56 EDT (-0400)
  Re: Question about bicubic patches  
From: Ron Parker
Date: 10 Mar 2000 11:48:55
Message: <38c92777$1@news.povray.org>
On 10 Mar 2000 10:51:36 -0500, Nieminen Juha wrote:
>Ron Parker <ron### [at] povrayorg> wrote:
>: I think MegaPOV still has the "type 2" bicubic patch, which evaluates the
>: bicubic directly.
>
>  How is this done? How fast is it? Can it be done even nearly as fast as
>with triangles?

According to the comments, it uses "NSK (Nishita, Sederberg,Kakimoto)"
Whether it's faster or slower is something I've never investigated.  The
code (bezier2.c in the superpatch, presumably also in megaPOV) is also 
riddled with FIXME statements (and the accompanying comments are often
in Czech, as well, making it difficult to determine what needs fixed) 
so I'm not sure how well it all works in the real world.

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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