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On 10 Mar 2000 08:09:29 -0500, Nieminen Juha wrote:
>David Curtis <spa### [at] junkmail com> wrote:
>: I've just read from the docs that POV converts the bicubic patch into
>: triangles. My question is why? It seems obvious that it must have something
>: to do with
>: computation time, and the fact that there is no great advantage to spending
>: the time calculating a intersection point for every ray. Does that sound
>: right?
> I understand this to mean that the patch is not converted to triangles if
>it's of type 0 (at least at parse time).
True, but it's still converted to triangles at render time.
I think MegaPOV still has the "type 2" bicubic patch, which evaluates the
bicubic directly.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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