POV-Ray : Newsgroups : povray.general : Question about bicubic patches : Question about bicubic patches Server Time
10 Aug 2024 03:18:30 EDT (-0400)
  Question about bicubic patches  
From: David Curtis
Date: 10 Mar 2000 05:33:19
Message: <38c8cf6f$1@news.povray.org>
Questions, questions, questions, ...

I've just read from the docs that POV converts the bicubic patch into
triangles. My question is why? It seems obvious that it must have something
to do with
computation time, and the fact that there is no great advantage to spending
the time calculating a intersection point for every ray. Does that sound
right? Maybe there is another reason? Can a bezier surface be made with an
isosurface?

TIA.

--
Dave.
mic### [at] sympaticoca


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.