POV-Ray : Newsgroups : povray.general : The Language of POV-Ray : Re: The Language of POV-Ray Server Time
10 Aug 2024 15:22:49 EDT (-0400)
  Re: The Language of POV-Ray  
From: Nieminen Juha
Date: 10 Mar 2000 04:46:50
Message: <38c8c48a@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: So the way I see it by adding this you would save yourself the effort
: of typing one character.

#declare LoopXIndex = LoopXIndex + 1;

#declare LoopXIndex += 1;

: The question the potential patch writer must
: ask himself then is if it be worth the effort to patch the program to
: accept this new style of arguement just to save the user from having
: to type one more character into their scene file.

  I don't think that it would be hard to implement.
  In the same way one could ask why we need a torus primitive when we can
do it with a quartic?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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