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Thanks everybody, problem solved.
Mick
--
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"mr.art" <mr.### [at] gcinet> wrote in message news:38C69E24.E80E6439@gci.net...
> From the docs:
>
> vrotate(A,B)
> Rotate A about origin by B.
> Given the x,y,z coordinates of a point in space designated
> by the vector A, rotate that point about the origin by an
> amount specified by the vector B. Rotate it about the x-axis
> by an angle specified in degrees by the float value B.x.
> Similarly B.y and B.z specify the amount to rotate in degrees
> about the y-axis and z-axis. The result is a vector containing
> the new x,y,z coordinates of the point.
>
>
> A contains a point reference
> B contains a rotation reference.
> The function vrotate(A,B) returns the new point reference
> if you rotate point A by rotation B.
>
> i.e. point{<0,0,0> translate A rotate B}
>
> I know that there is no object called point{ <location>
> [OBJECT_MODIFIERS...] }
> but it does help to use it in this way with translate and rotate .
>
> Mick Hazelgrove wrote:
> >
> > > Or more easier with vrotate().
> >
> > Please explain, for me and for other maths disadvantaged pov users!
> >
> > --
> > *************************************************************
> > http://www.minda.swinternet.co.uk/index.htm
> >
> > *************************************************************
>
> --
> Mr. Art
>
> "Often the appearance of reality is more important
> than the reality of the appearance."
> Bill DeWitt 2000
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