I've two questions:
I have a cylinder from 0 to x*1, rotate it randomly around the y axis. Can I
find the xyz values of the end point that was x*1?
If so: I make a second cylinder from this point to x*2 and rotate it
randomly - does it rotate around zero or around the end point of cylinder
one? If it rotates around zero how can I make it rotate around the end of
cylinder one? do I have to translate it to zero, then rotate it, then
translate it to the end of cylinder one?
loop back to question one!
Hope that makes sense
Mick
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