POV-Ray : Newsgroups : povray.general : Normal Animated Water? : Re: Normal Animated Water? Server Time
10 Aug 2024 05:19:57 EDT (-0400)
  Re: Normal Animated Water?  
From: Edward Coffey
Date: 6 Mar 2000 02:57:27
Message: <38c364e7@news.povray.org>
> However, I had always thought that the way you got a ripling water effect
> was to cycle the phase modifier for the normal from 0 to 1. But when I did
> this (in  Moray) using a bozo normal, my pattern stayed fixed, and this
kind
> of hard line just moved about the texture.

You could try translating the normal along the plane, over time, possibly in
combination with the phase effect.


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