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> However, I had always thought that the way you got a ripling water effect
> was to cycle the phase modifier for the normal from 0 to 1. But when I did
> this (in Moray) using a bozo normal, my pattern stayed fixed, and this
kind
> of hard line just moved about the texture.
You could try translating the normal along the plane, over time, possibly in
combination with the phase effect.
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