"Equiprawn" <equ### [at] tinetie> wrote :
> But when I did
> this (in Moray) using a bozo normal, my pattern stayed fixed, and this
kind
> of hard line just moved about the texture.
>
You might want to actually use ripple or wave since they have a more
graduated edge. If you want them to move inside the limits of a bozo, you
might want to use a texture_map with a ripple inside a bozo.
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