POV-Ray : Newsgroups : povray.general : Normal Animated Water? : Re: Normal Animated Water? Server Time
10 Aug 2024 05:17:35 EDT (-0400)
  Re: Normal Animated Water?  
From: Bill DeWitt
Date: 5 Mar 2000 08:26:48
Message: <38c26098@news.povray.org>
"Equiprawn" <equ### [at] tinetie> wrote :
> But when I did
> this (in  Moray) using a bozo normal, my pattern stayed fixed, and this
kind
> of hard line just moved about the texture.
>

    You might want to actually use ripple or wave since they have a more
graduated edge. If you want them to move inside the limits of a bozo, you
might want to use a texture_map with a ripple inside a bozo.


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