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Hallo,
Sorry, this one is probably asked a *lot*, but I can't find anything on the
web. I want to have a sphere just floating in the air with a rippling whater
surface. It doesn't need to be to realistic, so normals will do just fine.
However, I had always thought that the way you got a ripling water effect
was to cycle the phase modifier for the normal from 0 to 1. But when I did
this (in Moray) using a bozo normal, my pattern stayed fixed, and this kind
of hard line just moved about the texture. What am I doing wrong? What is
the correct way to get animeted rippling water using normals?
And just a quick aside question, bould it be possible to use my final
animated normal as input to a isosurface sphere to get rippling geometry?
Thanks,
Equiprawn
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