POV-Ray : Newsgroups : povray.general : Normal Animated Water? : Normal Animated Water? Server Time
10 Aug 2024 05:21:49 EDT (-0400)
  Normal Animated Water?  
From: Equiprawn
Date: 5 Mar 2000 06:12:15
Message: <38c2410f@news.povray.org>
Hallo,

Sorry, this one is probably asked a *lot*, but I can't find anything on the
web. I want to have a sphere just floating in the air with a rippling whater
surface. It doesn't need to be to realistic, so normals will do just fine.

However, I had always thought that the way you got a ripling water effect
was to cycle the phase modifier for the normal from 0 to 1. But when I did
this (in  Moray) using a bozo normal, my pattern stayed fixed, and this kind
of hard line just moved about the texture. What am I doing wrong? What is
the correct way to get animeted rippling water using normals?

And just a quick aside question, bould it be possible to use my final
animated normal as input to a isosurface sphere to get rippling geometry?

Thanks,

Equiprawn


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