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Hello Paul,
below a very simple example of a scene in which the camera rotates 360
degrees (2*pi) in 10 steps.
You can adapt the number of frames in the ini file - Final frame.
Only the location x and z values change with a sine and a cosine function,
the y value is constant. You can change all these values as you wish.
As a comment I include a simple ini code too; it produces 11 frames at 80x60
pixels. You can adapt this to your needs.
I hope this helps. Feel free to contact me if you have more to ask: I'll do
my best to answer
Regards, Sander
////////////////////////////////////////////////////////////////////////////
/////////////////////////////
#include "colors.inc"
camera {
location <1000*sin(clock*2*pi), 500, 1000*cos(clock*2*pi)>
look_at <0, 10, 0>
angle 60
}
light_source {<-5000, 1500, -10000> color White*1.5 }
light_source {< 5000, 1500, -10000> color White*1.5 }
light_source {< 5000, 1500, 10000> color White*1.5 }
light_source {<-5000, 1500, 10000> color White*1.5 }
box { <-100,-100,-100>,<100,100,100> pigment {color White}}
box { <-33,-33,-33>,<33,33,33> pigment {color Red} translate <200,0,0>}
box{ <-5000,-100,-5000>,<5000,-100,5000> pigment{color <.7,.7,.7>}}
/* this could be your ini code, making 11 frames.
[80 x 60 11pic A]
Width = 80
Height = 60
Initial_Frame = 0
Final_Frame = 10 <= change this when you want more frames!
Initial_Clock = 0.0
Final_Clock = 1.0
Output_File_Type=t
+A0.3
*/
////////////////////////////////////////////////////////////////////////////
///////////////////////////////
--
Regards,
Sander
Paul <ran### [at] freenetcouk> schreef in berichtnieuws
38b95b5e@news.povray.org...
> Yes, if you could e-mail me the code that would be great.
>
> Thanks
> Paul
>
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