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Yep, I just realized it was actually there too, not blacked out and gone
entirely, just very dark. I turned up the color of the light source to 10.
Something's wrong in the official versions though, I just couldn't say not
knowing anything about the source code workings. Maybe Nathan has an idea.
At the beginning I simply thought the problem might be the layering over a
layered texture, which I expected would make an error show up. Maybe that's
still something to do with it though.
Bob
"Hendrik Iben" <Hen### [at] bigfootde> wrote in message
news:38B93739.57A3562E@bigfoot.de...
| Yes, I found out the same thing just before I read this post... :-)
| I didn't try filter in the beginning because I thought this would let only the
| red component of the ground through,
| as Color 0 is Red...
| I don't think it is a bug because when I took a very close look I could see
the
| texture below in the dark... it seems to be scaled down in color or something,
| but in the end it's just too dark...
|
| I had the same effect when I just used a simple checker :
| texture {
| pigment {
| checker color rgbt <0,0,1,0>, color rgbt <1,1,1,1>
| }
| }
|
| But filter works and I'm happy again :-)
|
| Thanks,
| Hendrik Iben
|
| Bob Hughes wrote:
|
| > I think you may have found a bug. 'transmit' doesn't work right but
'filter'
| > does okay.
| >
| > Bob
|
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