POV-Ray : Newsgroups : povray.windows : How do I produce a Circling / Spiralling Camera animation??? : Re: How do I produce a Circling / Spiralling Camera animation??? Server Time
6 Oct 2024 03:13:07 EDT (-0400)
  Re: How do I produce a Circling / Spiralling Camera animation???  
From: Bob Hughes
Date: 27 Feb 2000 07:13:04
Message: <38b914d0@news.povray.org>
Easy to do, you only need to tell the camera to rotate 360*clock*y and have the
'look_at' after that.  As in:

 camera {
  location <0,1,-9> // positions away from origin so it will move
  rotate 360*clock*y // will move around on y axis in a circle
  look_at 0  // will train viewpoint on this coordinate
 }

Note that the <0,1,-9> y of one doesn't affect this particular setup but if
rotation in another axis is done it will rotate around the z as well.
Sometimes the best thing to do is use separate rotations and translations if you
want more control.

 camera {
  location 0 // origin, will not move yet if rotated but can turn around
  translate <0,0,-9> // can now be moved also
  rotate 360*clock*y // will move around on y axis in a circle
  translate 1*y  // starts above a y*0 plane for example
  translate <0,8*clock,0> // moves upward over animation duration
  look_at 0  // will train viewpoint on this coordinate
 }

Bob

"Paul" <ran### [at] freenetcouk> wrote in message news:38b90f11@news.povray.org...
| How do I get the camera to fly 360 degrees around an object in a simple
| animation. I've set up a sphere at the origin <0, 0, 0> and i'm pointing my
| camera at the origin. Initially I want the camera to fly around in a flat
| plane (X and Z) but later on I will probably want it to fly around in an
| upward spiral.
|
| I've set up an ini file with Initial_Frame=1, Final_Frame=60,
| Initial_Clock=0, Final_Clock=1, but i'm now totally confused.
|
| Please help by e-mailing me some examples or by posting a reply to this
| mesaage!!!
|
| Thanks
| Paul
|
|


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