If I use a pigment function with an image_map the memory allocated by the
image_map doesn't get released between frames in an animation.
Say if its a ten megabyte BMP file, the "Peak memory used:" increases by ten
megs per frame.
It runs until it fills up and gets an out of memory error and then I have to
set it up with Subsets. Kinda stinks on those long animations.
Post a reply to this message
|