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Chris Huff <chr### [at] yahoo com> wrote:
: However, I think it would be a useful feature to have the isosurface
: object optionally be reduced to a triangle mesh.
You make it sound easy, but I think it isn't. How do you tesselate a
f(x,y,z) function?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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