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Patterned and color-mapped light sources? Fine with me :-)
I can already imagine translating a pigment pattern in a light source and
shifting colors that way or seeing the effect of near light speed travel or
something, etcetera.
But now I've understood what you were saying. Too bad, oh well, no loss if it
doesn't yet exist anyway.
Bob
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-206239.19540915022000@news.povray.org...
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| Although I have been thinking of adding the ability to use a pigment as
| a light_source color. It would have two different modes: the usual
| pigment calculation method, where the color of the light at a point is
| the same as the pigment at that point, and a depth based calculation
| method, which would use the length the ray has travelled as the z
| distance when evaluating the pigment(good for wave simulations?).
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