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David Fontaine wrote:
>What's so hard about that? I could see the problem if refraction was
included, but
>that's interior now. Besides you can already do it with a texture map so
most of the
>code is probably already written.
Up further contemplation, it would also be nice to have specular_map,
roughness_map, diffuse_map, reflection_map, phong_map, etc ... basically it
would be nice to be able to map all the finish attributes. Using built-in
patterns, or with a grayscale image. Seriously is there a person(s) to send
suggestions to? Can we have a vote on this? Who else would be interested in
these capabilities?
--
Paul Vanukoff
van### [at] primenetcom
http://www.primenet.com/~vanukoff/povray/
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