POV-Ray : Newsgroups : povray.advanced-users : How do I limit the scope of turbulence in a texture_map ? : Re: How do I limit the scope of turbulence in a texture_map ? Server Time
2 Nov 2024 07:24:37 EDT (-0400)
  Re: How do I limit the scope of turbulence in a texture_map ?  
From: Alun Thomas
Date: 11 Feb 2000 10:10:30
Message: <38a42666@news.povray.org>
Fabian BRAU wrote in message <38A41988.8A9CD9D3@umh.ac.be>...
>The only way to do this is to use MegaPov. So you can use the
>warp{reset_children} after warp{turbulence 0.2} and just the gradient
>(in your example) will have turbulence but not the subtextures.
>Look the MegaPov doc for more details.
>
>Fabian.
>


Thanks Fabian,

That looks like exactly what I'm after, I'll give MegaPov a try.

Alun.


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