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It's quite possible that I've missed some of the fixes that went in in
beta 9, since the change log contained several items that didn't
describe the symptoms that they were fixing.
Blob problem (job000189)
and Blob : Toward a solution
(blob surface develops holes when "radius" is very small)
http://news.povray.org/3b99052c@news.povray.org
http://news.povray.org/3B991C90.D715B7A3@free.fr
Superellipsoid epsilon to big ? (job000190)
(strange dark patches occur on a superellipsoid when the east-west-
exponent is set very small)
http://news.povray.org/3b992a81@news.povray.org
Additional (?) blob bug
(blob component disappears when radius is 317 or greater)
http://news.povray.org/Xns9115B92CF7D8ACQ@204.213.191.226
(also reported as: Blob rendering error (job000136))
http://news.povray.org/Xns91203DC7F3CCQ@204.213.191.226
Small window title bug
(Title switches back to "POV-Ray for Windows" after minimize or
restore.)
http://news.povray.org/3ba92966$1@news.povray.org
sin(X)^sin(X) -> crash! (job000179 and job000180)
http://news.povray.org/3baf7992@news.povray.org
Spline bug (job000182)
(The spline path is all wrong when certain time values are used.)
http://news.povray.org/3bb41dc8@news.povray.org
Strange spline problem (job000181)
(Changes from render to render. Control points are sometimes missing.)
http://news.povray.org/Xns9136AC2E64F60seed7@povray.org
Highlight bug (job000137)
(highlights are sometimes visible where they should be in shadow)
http://news.povray.org/3bb4cf08@news.povray.org
Macro bug (job000146)
(POV can dereference a deallocated pointer if you return a local from a
macro.)
http://news.povray.org/3BB4ED11.8EC69CEC@hotmail.com
(also reported as: strings operations crash with both compiles
http://news.povray.org/e3piut8anmf4cli4pnfmstadgc3nleqvb2@4ax.com)
Radiosity sampling, with fix method (job000177)
(radiosity sample counter is reset to the start every time, sampling
artefacts are produced)
http://news.povray.org/3BC5A13E.9C022BD6@reading.ac.uk
Slow rendering when using +ua and antialiasing method 1 (job000191)
(No details available)
http://news.povray.org/3bbf6347@news.povray.org
Delayed syntax checking (job000192)
(declare without the "#" can cause a much later line to fail to parse
Parser will ignore the first token following old-style declares without
a #.)
http://news.povray.org/AM3LOAABMO27EwFh@econym.demon.co.uk
[bug] orthographic camera bug?
(objects sometimes disappear when the orthographic camera is used)
http://news.povray.org/3bdca5eb@news.povray.org
Bug: dispersion_samples affects photon brightness (job000193)
http://news.povray.org/MPG.1631c5fca936293298969e@news.povray.org
Jpeg and memory problem during animations (job000194)
(It seems that some memory is not properly released between frames when
a jpeg file is used)
http://news.povray.org/3be2ef0d@news.povray.org
Bug with blobs and media
(possibly related to blob surface develops holes when "radius" is very
small)
http://news.povray.org/3be5f0b2@news.povray.org
Another strange photon behavior (job000195)
(a: bright colored caustics. b: holes/circular black spots)
http://news.povray.org/MPG.16510f3e44067d3f9896ae@news.povray.org
panoramic projection bug? (job000196)
(When "angle" keyword within camera statement appears after "panoramic"
keyword then looks like ignored.)
http://news.povray.org/avnfut8fof5ualgf8hnrtpl1knlg8828sp@4ax.com
Black outline in smooth meshes
(The outline of smooth meshes exhibit black dots or areas (which go away
with double_illuminate))
http://news.povray.org/3bf6794e$1@news.povray.org
User_Abort_Command
(User_Abort_Command does not seem to work at all)
http://news.povray.org/Xns913D9F7268736seed7@povray.org
First report from bugreports
http://news.povray.org/u12outsm2kso3k5ef4lp26ogm5cvsm46ge@4ax.com
Re: trivial question on topic
(Poly Object Bug: heart has a dark line of artifacts)
http://news.povray.org/3BEBEB4C.CA854309@pacbell.net
Camera is off by half a pixel
http://news.povray.org/3bccc696@news.povray.org
Light_sources in light_groups don't cast shadows
(rendering without light buffers (-UL) puts the shadows back)
http://news.povray.org/3bfd4d63@news.povray.org
Save during render
(is very slow)
http://news.povray.org/jhaiduce@engin.umich.edu
double_illuminate only works with direct lighting
http://news.povray.org/3BF6F1FE.D21B0C6@oreka.com
no_image, merge and shadows
(setting no_image to an object in a merge causes that object to stop
casting shadows)
http://news.povray.org/vqfd0ucm5276q9j8sdh34afjliapc1kj0n@4ax.com
Isosurfaces *much* slower in beta 7?
(isosurfaces with "evaluate" are now very slow)
http://news.povray.org/3bdf24b3$1@news.povray.org
Isosurface : 2 bugs
(int() causes crash)
http://news.povray.org/3c082dbe@news.povray.org
IsoCacti.pov
(displays 754 evaluate warnings, most with incorrect values)
http://news.povray.org/3c08c36c$1@news.povray.org
Re: triangle texture interpolation
(the second texture is on the first point and the third texture is used
on the second and third points)
http://news.povray.org/3C0A8288.DDA0905B@free.fr
Blob component textures transformed twize
http://news.povray.org/3bf70645@news.povray.org
Re: Workaround for function problems in beta 8 without scene file
modification
(using Include_Header in povray.ini crashes in some circumstances)
http://news.povray.org/Xns9170BB3381723CoridonHenshaw@204.213.191.226
Crash with no objects in scene
http://news.povray.org/3bd985b0@news.povray.org
(also reported as http://news.povray.org/3C19B9EA.D2E16FBC@gmx.de
bug in sphere_sweep for removing parts of an object
(discontinuous normals on inverse of sphere_sweep)
http://news.povray.org/3C1A5D47.EA38F6E5@amc.uva.nl
color dot operators
((Color.red) doesn't work as a function parameter)
http://news.povray.org/ofpr1ug9r6q3cak417pmj72bck6ufmgbtg@4ax.com
Render Window Bug
(Render window pops up when application minimised, after which the
application doesn't open when clicked on the task bar.)
http://news.povray.org/3bde157e@news.povray.org
Povray main window disappears during rendering
(Possibly the same as the above)
http://news.povray.org/3c1350f4@news.povray.org
Bicubic patch triangles disappear
(When the triangles are fairly small)
http://news.povray.org/3c23b26c@news.povray.org
Strange alpha channel bug
http://news.povray.org/3c1168c5$1@news.povray.org
BUGS FIXED IN BETA 9
image_pattern
(image_pattern produces brightness in range 76-255 instead of 0-255)
http://news.povray.org/3c09ff34@news.povray.org
o_shapes.pov (\scenes\portfolio) Beta 7 and 8
(Circle_Text and Supertorus examples have become incorrect)
http://news.povray.org/3C0A386B.7D3751C@compuserve.com
Bug with intersection stack (with crash)(job000175)
http://news.povray.org/5f13rtc0v0rso4fk7lut5e0980qa9g756b@4ax.com
Alpha problems: text is not antialiased (job000187)
(black objects are not antialiased on Unix and Windows versions, alpha
is not correctly output on Mac)
http://news.povray.org/3bea5a84$1@news.povray.org
hf_gray_16 + png creates wrong output image (job000173)
(global_settings {hf_gray_16} causes "Cannot open output file")
http://news.povray.org/3BA3BAE6.4671C0BB@free.fr
Slow render time after several runs
http://news.povray.org/3bd40c6d$1@news.povray.org
problem with normals/functions: crash!
(if an isosurface is the first function parsed, then things go horribly
wrong)
http://news.povray.org/MPG.16724448f4beb4ad9896c3@news.povray.org
This parametric is completely different under beta 8
http://news.povray.org/TzDjzFAOuIC8EwZE@econym.demon.co.uk
rand.inc VRand_In_Sphere flaw
(VRand_In_Sphere doesn't give uniform distribution)
http://news.povray.org/3bc64790$1@news.povray.org
2 Win GUI bugs + nitpick
(Double-clicking a file in explorer that file isn't opened in the
instance that is already running)
http://news.povray.org/3C073446.3020104@NOzSiPpA.Mto
(also reported as: Problems starting Beta8 from Command Line)
http://news.povray.org/3c0abb67@news.povray.org
Keep Single Instance (always does, no matter setting)
http://news.povray.org/3c0b0881$1@news.povray.org
FEATURE REQUESTS IMPLEMENTED IN BETA 9
Focal blur aperture has no effect with camera types other than the
persective one
http://news.povray.org/3bceb66d@news.povray.org
--
Mike Williams
Gentleman of Leisure
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